
Each user type represents a style of interaction with gameful applications, for example, if the interactions are more focused on achievements, socialization, or rewards. The Gamification User Types Hexad scale allows us to parse different user motivations in participants‘ interactions with gameful applications, which are measured using a self-report questionnaire.

However, some inconclusive results indicate that we need a fuller understanding of the mechanisms and effects of gamification. Several empirical studies have shown that gameful interventions can increase engagement and generate desired behavioural outcomes in HCI applications.

Gamification, the use of game elements in non-game systems, is now established as a relevant research field in human-computer interaction (HCI).
